Original post: http://www.furaffinity.net/journal/6870521/ --- • An optional tutorial level involving Kane teaching Verge the ropes, covering all game-play mechanics • A second playable stage • A second playable character We're already under way addressing bugs that have been discovered in our demo. We have also made plans to make tweaks to the speed of attacks, bigger hitboxes on some attacks and smarter AI. Everyone is welcome to make any general wishes for the game or features you may like to see in the future. Now that the demo is revealed and public, we can be far more transparent about it's development. As mentioned in the post for the game, continued development will only be possible with funding from The BBS Patreon. Similar to Amorous, we plan to make all updates and eventual full release of the game free for everyone. BBS was actually my original plan when deciding to create a game, however back then we lacked the proper tools to get a good start without things falling flat. Traditional animation wasn't working out and we struggled getting a build together forming only staff that was willing to work for free. Amorous started as an idea for simplicity, funnily enough it is now the more demanding game requiring more simultaneous programmers and frequently falling victim to delays due to how big it's feature list has become. We do plan on completing both games as planned but with different staff so both can move forward. Amorous may be switched to a per-update charge system (Meaning supporters are no longer being charged monthly) as I'm concerned about it's progress being slower then BBS at the current time.