I just played through the first level of Bareback Street and have a few critiques: On my first attempt I kicked a male enemy into the area between the tracks and the stairs on the left in the subway area. He hit the ground and twitched, but never recovered. As a result, no other enemies spawned and I could not progress to the next area. Maybe he was stuck in the falling animation? When moving, the screen only scrolls when the avatar is at the very edge of the map. This is fine as long as there are no traps or enemies until the screen stops scrolling, but otherwise reduces visibility to near zero in the direction of travel. While pinned: Pro: Great animation! Con: The balance bar had some purpose? I didn't see any instructions, and no input appeared to have an effect. The yellow stun gun/tazer seems unbalanced. Other weapons I found had a rate-of-fire, ammunition limit, and only appeared to affect one target at a time, whereas the yellow tazer was able to hit multiple targets, sustain fire, and never appeared to run out of ammo. I was able to KO the boss in a matter of seconds with the one I found at the top of the subway stairs. Is there any way to drop items, aside from getting knocked down? It seems a pity to have to choose between a horse-dildo bat and the possibility of healing and getting powerups. On third playthrough, in the area after the basketball court I was KO'ed and never respawned. The game instead continued until the countdown timer ran out. I'm not trying to bash your game, just reporting gameplay issues as I find them. Hope I've helped in some way, and looking forward to future releases!