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Support Game crashes after clicking Skye

Discussion in 'Support' started by Krauser, Nov 21, 2016.

  1. Krauser

    Krauser New Member

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    Don't know why but after clicking Skye the game just crashes and shuts down the game.

    Any idea? I downloaded and installed net frame and visual
     
  2. Lennian

    Lennian Dark Lord of Team Amorous Team Amorous

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  3. Krauser

    Krauser New Member

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    Well that's the problem, the game just shut down but doesn't appear any crash log, that's the weird thing
     
  4. Krauser

    Krauser New Member

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    @Lennian
    sorry i found the crashlog
    [0000.03] Error: Unhandled exception: System.Reflection.TargetInvocationException: Se produjo una excepción en el destino de la invocación. ---> System.Exception: Error reading atlas file: Content-Release/Assets/NPC/Skye/Skye.atlas.txt ---> System.OutOfMemoryException: Se produjo una excepción de tipo 'System.OutOfMemoryException'.
    en System.IO.BinaryReader.ReadBytes(Int32 count)
    en Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance)
    en Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
    en Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
    en Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance)
    en Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
    en Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
    en Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    en Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    en _O4KlfF18kM27MBd3kF5AAx64cxe.Load(AtlasPage page, String path) en _RI3okDKTajfdUzoyQW9FxsIPU0X:línea 34
    en Spine.Atlas.Load(TextReader reader, String imagesDir, TextureLoader textureLoader) en E:\Projecten\Jasonafex\Git\Amorous\amorous\Lib\Spine\Atlas.cs:línea 144
    en Spine.Atlas..ctor(Stream stream, String path, TextureLoader textureLoader) en E:\Projecten\Jasonafex\Git\Amorous\amorous\Lib\Spine\Atlas.cs:línea 89
    --- Fin del seguimiento de la pila de la excepción interna ---
    en Spine.Atlas..ctor(Stream stream, String path, TextureLoader textureLoader) en E:\Projecten\Jasonafex\Git\Amorous\amorous\Lib\Spine\Atlas.cs:línea 93
    en _V7zvdeU6G35Mq55D77FgvxY4TZG._PpwH62SCwSgBmoSOdY2lFRridBP(ContentManager , String , Single , Boolean , List`1 ) en _0VPS6ZRBH0nwqQYUr4CP5Bp5E2M:línea 17
    en _6K0esf0iZu3M8hbN0KTHJta86GB..ctor(ContentManager , String , Single , Boolean ) en _fAWrTNjTZUzP8vQkPL7BbLVe25x:línea 58
    en Amorous.Game.NPC.SkyeNPC..ctor(ContentManager ) en _XfQ2c0mXcYo1RzscaZLAdpVL7eg:línea 38
    --- Fin del seguimiento de la pila de la excepción interna ---
    en System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
    en System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    en System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
    en System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
    en System.Activator.CreateInstance(Type type, Object[] args)
    en _kgDqAUcag0HypKBvL45Rb0Kr53H._9z2QAHvi8j4qYLVXMW2Up9yY9Ih(String , _nuFRJs1EspNh9JmeL3s7TfklM1c ) en _T8Ki3OeXz9wUlOa7eVOLOtQGfpb:línea 699
    en _T0XJC309OTLBJJXCIenaybVNBN2._tiMq6Pq9Nbqa7t2awDJ5XMMv0Xs() en _LKm9LF3YSOFOCmcGsMTwtOxhhYM:línea 71
    en _baLthKDEYIVT9di0kddA61NhWdP._pc1xX4JcYFxVsiSLC8t2XD2VtuA._xUk2NxC9ClAhNPWsU5fKs1mgj2p(_Rk2PMozKH3S338YUareCnn4f9XM ) en _TbCOYeGYB03udKFi4E1S1rgndCo:línea 262
    en _baLthKDEYIVT9di0kddA61NhWdP._pc1xX4JcYFxVsiSLC8t2XD2VtuA._zIpIOhABH579s7XCuxgpgX9zsby(GameTime ) en _TbCOYeGYB03udKFi4E1S1rgndCo:línea 232
    en _baLthKDEYIVT9di0kddA61NhWdP._zIpIOhABH579s7XCuxgpgX9zsby(GameTime ) en _TbCOYeGYB03udKFi4E1S1rgndCo:línea 135
    en _kgDqAUcag0HypKBvL45Rb0Kr53H.‎‮‭‭‍‭‎‎‬‌‬‌‌‏‪‬‎‪‌‪‭‏‫‌‫‮(_baLthKDEYIVT9di0kddA61NhWdP , GameTime )
    en _kgDqAUcag0HypKBvL45Rb0Kr53H._zIpIOhABH579s7XCuxgpgX9zsby(GameTime ) en _T8Ki3OeXz9wUlOa7eVOLOtQGfpb:línea 272
    en _3hx82imJ4Og9mgE58epPGISb19E._zIpIOhABH579s7XCuxgpgX9zsby(GameTime ) en _poZs4dJ9Sa6dsxWDGzmLa12olsZ:línea 78
    en Microsoft.Xna.Framework.Game.Tick()
    en Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
    en Microsoft.Xna.Framework.Game.Run()
    en _8nVaf3yjm6bcC1Cp2wKyElgegaj._BHJf2c6GTW4qpzl71uAWe4jEeTC() en _5ofEB9D8PEAoelGzdy38UJCovGi:línea 38
     
  5. Lennian

    Lennian Dark Lord of Team Amorous Team Amorous

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    Thanks, the OutOfMemoryException indicates, well, that the game was out of memory :p The game is slightly unoptimized, but most importantly I think your hardware is not sufficient enough. What are your specs?
     
  6. Krauser

    Krauser New Member

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    6 gb ram
    1 gb nvidia
    Intel core i5

    I think my pc can run it... If i play starcraft 2 without any problem...
     

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