I picked a herm and a female preset character, and after talking with Seth in the first club scene- taking the same exact routes of dialogue, I realized the dialogue adheres to the constant thought that your player is male. Is this intended or a bug? Or maybe doing such a thing is not fully worked through just yet? Unless you're playing as a guy, it can really break the flow of immersion and continuity. Has anyone else noticed this, or am I not getting something just yet?