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Support Crash on startup [0.7]

Discussion in 'Support' started by BillyBob_m8, Jun 6, 2017.

  1. BillyBob_m8

    BillyBob_m8 New Member

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    I seem to get an error as soon as I start the game through the launcher. I am on Windows 8.1.

    [0000.25] Log: IGLDevice: OpenGLDevice
    [0000.25] Log: OpenGL Device: Intel(R) HD Graphics 4400
    [0000.25] Log: OpenGL Driver: 4.3.0 - Build 10.18.14.4170
    [0000.25] Log: OpenGL Vendor: Intel
    [0000.25] Log: MojoShader Profile: glsl120
    [0000.28] Log: Using EXT_swap_control_tear VSync!
    [0000.85] Error: Unhandled exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Microsoft.Xna.Framework.Content.ContentLoadException: Could not load asset Assets/Scenes/MainMenu/Menu Background! Error: The directory was not found. ---> Microsoft.Xna.Framework.Content.ContentLoadException: The directory was not found. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Wooten\Desktop\Sams_Game_Stuff\FurPowered.Client.Windows\games\amorous\windows\Content-Release\Assets\Scenes\MainMenu\Menu Background.xnb'.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in E:\Projecten\Jasonafex\Git\Amorous\amorous\Lib\FNA\src\TitleContainer.cs:line 52
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in E:\Projecten\Jasonafex\Git\Amorous\amorous\Lib\FNA\src\Content\ContentManager.cs:line 242
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in E:\Projecten\Jasonafex\Git\Amorous\amorous\Lib\FNA\src\Content\ContentManager.cs:line 252
    at _R2NxuYq6CkZfrvO91zX6ysjCb5m._wiXCaUVHPzNBp2i4YtEDhsdW3eEb(String ) in _Q46cNmmH1Fp2tF4x209qq0ccyeH:line 25
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in E:\Projecten\Jasonafex\Git\Amorous\amorous\Lib\FNA\src\Content\ContentManager.cs:line 288
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in E:\Projecten\Jasonafex\Git\Amorous\amorous\Lib\FNA\src\Content\ContentManager.cs:line 322
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in E:\Projecten\Jasonafex\Git\Amorous\amorous\Lib\FNA\src\Content\ContentManager.cs:line 214
    at _foZWnh31TUSfv3iXgD11cGROc2._vxegk0RjPrnLUYt1YchL0LTJ90F(String , String , Int32 , Int32 ) in _rUJu6TuyzhrdimOXn8A38MaQiHd:line 176
    at Amorous.Game.Scenes.MainMenuScene..ctor(_lRvZJGeS9YxKT2qP1OrSA7cjZnm ) in _WkG9QLsXDMAa85rUplBLm0sMkZB:line 35
    --- End of inner exception stack trace ---
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
    at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
    at System.Activator.CreateInstance(Type type, Object[] args)
    at _Ojk1Tfe5ufc5ruguZ4WDhM6RCUH._pzGd1azJS3ygSD84qnIb3thu96K[]() in _bcbZ46ptWwZmQFEWfh9ANvlKt2M:line 540
    at _Ojk1Tfe5ufc5ruguZ4WDhM6RCUH._F7AcvDmdnEI4hI9druQ4Au9Aojd() in _bcbZ46ptWwZmQFEWfh9ANvlKt2M:line 213
    at _jkNBSN2xz5SSmImELs2UQm8UCWn._F7AcvDmdnEI4hI9druQ4Au9Aojd() in _3rbNUOLaCiWQe7pTbfphd0Kj54t:line 62
    at Microsoft.Xna.Framework.Game.Initialize() in E:\Projecten\Jasonafex\Git\Amorous\amorous\Lib\FNA\src\Game.cs:line 714
    at _jkNBSN2xz5SSmImELs2UQm8UCWn._NFnzzDBaiYRNZ0MKD6uESaRp0VG() in _3rbNUOLaCiWQe7pTbfphd0Kj54t:line 57
    at Microsoft.Xna.Framework.Game.DoInitialize() in E:\Projecten\Jasonafex\Git\Amorous\amorous\Lib\FNA\src\Game.cs:line 825
    at Microsoft.Xna.Framework.Game.Run() in E:\Projecten\Jasonafex\Git\Amorous\amorous\Lib\FNA\src\Game.cs:line 414
    at _ScxVr1b3znMlkcqhwRUJUCR1hmC._yiuG5Xa0jOI7w13AEOPEXAQh2Nt() in _4rIgSs9Z83pUiVrfW41sBd8gNAQ:line 48
     
  2. Lennian

    Lennian Dark Lord of Team Amorous Team Amorous

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    Please validate your game, it's corrupted.
     
  3. BillyBob_m8

    BillyBob_m8 New Member

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    I did, but it still gives me the error. Is there anything else that could be causing this?

    Edit: I have validated the game before, but this time it's downloading stuff. I think it may be fixed.
     
    Last edited: Jun 7, 2017

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